September 2022 - Busy Busy
Hello, allies and adversaries!
Sorry I'm a week late with the newsletter, it's been a really
August 2022 - Full Hearts
Hello, hawks and doves!
Sorry this is a day late, but it's less than two weeks to the
July 2022 - Game Mecha's Toolkit
Hello, wings and dings!
It's been a busy month for me with work and also prepping for the
Spectres of Brocken - Crowdfunding Soon!
Hello chums and bums!
So, I'll just get the news out of the way: I'll be
Scaffolding and Intention
Happy Friday, bits and bobs!
Haven't made much progress on game design this week as I've
Structured Conversations
Happy Friday, pots and pans!
I've been doing a bunch of playtesting since the last newsletter, which has
A Quick BLADE
Happy Friday, town mice and country mice!
Gonna be a quick one today since I was hit by a bout
Drawing Circles Around Things
Happy Friday, gamers and players and all manner of gamespeople!
I'm back in the playtest mines with Spectres
Playing, Testing, Testplaying, Playtesting.
Happy Friday, fools and horses!
I just finished a 3-session playtest of Spectres of Brocken this week. It's
The Rundown A.K.A. What am I doing?
Happy Friday, assorted accomplices and adversaries!
My last post was concerned with looking back on the recent past, so this