perfect hole
Updates on gamemaking projects by Aaron Lim.

Latest

Apr
11
March 2024 - Full Spectrum

March 2024 - Full Spectrum

Hello hello, February and March ended up being pretty busy months! Spectres of Brocken The big accomplishment for the period
5 min read
Jan
30
January 2024 - Reset

January 2024 - Reset

Hello hello, While I'd love to just jump back into things and not talk about missing oh... the
7 min read
Apr
29
April 2023 - ReVisions

April 2023 - ReVisions

Hello friends and lovers! In this month's newsletter, I want to touch on revisiting old designs and re-discovering
6 min read
Apr
02
March 2023 - The Hyaku Shiki is really cool

March 2023 - The Hyaku Shiki is really cool

Hello friends and lovers! In this month's newsletter, I'm going to tell you about why I
8 min read
Mar
10
January/February 2023 - Working and Responding

January/February 2023 - Working and Responding

Hello facts and figures! Welcome to the January and February 2023 combo newsletter, delivered in March. I can't
7 min read
Jan
12

My Favourites of 2022 (Part 2)

Hello los and beholds (Part 2)! I initially wrote this as part of the December 2022 newsletter, but it would
9 min read
Jan
08

My Favourites of 2022 (Part 1)

Hello los and beholds! I initially wrote this as part of the December 2022 newsletter, but it would have made
8 min read
Dec
31
December 2022 - Reflections

December 2022 - Reflections

Hello, twists and turns! I'm writing this right as the last day of the year begins, which means
6 min read
Dec
10
November 2022 - Details, Details

November 2022 - Details, Details

Hello, fasts and furiouses! It's the November newsletter, late again. This time it's because I caught
3 min read
Nov
15
October 2022 - Progression

October 2022 - Progression

Hello, Simons and Garfunkels! I know it's the middle of November when you're getting this, but
7 min read