Latest

Oct
08

September 2022 - Busy Busy

Hello, allies and adversaries! Sorry I'm a week late with the newsletter, it's been a really
5 min read
Sep
01
August 2022 - Full Hearts

August 2022 - Full Hearts

Hello, hawks and doves! Sorry this is a day late, but it's less than two weeks to the
5 min read
Jul
31
July 2022 - Game Mecha's Toolkit

July 2022 - Game Mecha's Toolkit

Hello, wings and dings! It's been a busy month for me with work and also prepping for the
4 min read
Jul
15
Spectres of Brocken - Crowdfunding Soon!

Spectres of Brocken - Crowdfunding Soon!

Hello chums and bums! So, I'll just get the news out of the way: I'll be
3 min read
Jun
25
Scaffolding and Intention

Scaffolding and Intention

Happy Friday, bits and bobs! Haven't made much progress on game design this week as I've
5 min read
Jun
18
Structured Conversations

Structured Conversations

Happy Friday, pots and pans! I've been doing a bunch of playtesting since the last newsletter, which has
4 min read
Jun
11
A Quick BLADE

A Quick BLADE

Happy Friday, town mice and country mice! Gonna be a quick one today since I was hit by a bout
3 min read
Jun
04
Drawing Circles Around Things

Drawing Circles Around Things

Happy Friday, gamers and players and all manner of gamespeople! I'm back in the playtest mines with Spectres
5 min read
May
28
Playing, Testing, Testplaying, Playtesting.

Playing, Testing, Testplaying, Playtesting.

Happy Friday, fools and horses! I just finished a 3-session playtest of Spectres of Brocken this week. It's
4 min read
May
21
The Rundown A.K.A. What am I doing?

The Rundown A.K.A. What am I doing?

Happy Friday, assorted accomplices and adversaries! My last post was concerned with looking back on the recent past, so this
4 min read